January
8, 2002
26th day of Reaping, 591 CY
After leaving Oakhurst, the party split up to tend to
their own agendas. Without any hints as to what the golden keys were
fore, they agreed the party's next destination should be the dwarven mine
that they found a map to. With that, they agreed to head to
Khundrukar, or The Glitterhame. After ascertaining that Blasingdell is the
town nearest to the Stone Tooth, which holds the Glitterhame, they agreed
to meet in Blasingdell in six weeks. Well, they told Holten to meet there
in six weeks. Haggar told everyone else to meet in Blasingdell in
five weeks, but we are getting ahead of the story for a moment.
Haggar rode with Rannos, who journeyed to his home
church for spiritual guidance. Wyatt returned home to Zuril,
delivering the fruit from the Gulthias Tree to save his dying sister.
The fruit's magical properties held true, and Wyatt's sister began to make
a full recovery. Holten also returned to the town of his birth.
The rest of the party went their separate ways and enjoyed a leisurely and
uneventful trip to Blasingdell.
So, getting back to the plans to meet in Blasingdell.
It seems that some of the party didn't trust Holten, and schemed to leave
him behind. They agreed to meet in Blasingdell early, and start off
to the Stone Tooth without him. On the 26th of Reaping, the group,
sans Hotlen, began their trek to the Stone Tooth. Briladon, the
local bard, set them upon the trail shown in the map and told them the
Stone Tooth lay three days away. He also regaled them with stories
of Durgeddin the Black, the famed dwarven smith and founder of Khundrukar
and of the legends of wondrous treasure hidden there.
Durgeddin was a master smith who forged blades of
surpassing quality and power. Centuries ago, Durgeddin's home was
sacked by orcs. Durgeddin led the remnants of his clan to a new
stronghold in the mountains north of the town of Blasingdell and
established a small, secret stronghold there.
From his hidden redoubt, he waged a decades-long
vendetta against all orc-kind, until one day his enemies discovered his
fortress and attacked it. Durgeddin and his followers perished and
much wealth was carried away by the conquering hordes. But it's said
that the deepest and best-hidden vaults and armories escaped the looting,
and that some of Durgeddin's extraordinary blades still wait in the
darkness for a hand bold enough to claim one. Anyway, that's what
Briladon said.
Once on their way, the group had a run in with two
large, intelligent wolf-like creatures called Worgs. Nothing they
couldn't handle, but there was some tense moments because Rannos seemed to
have a problem finding out which end of his weapon he should hold.
Rannos, who was on watch with Sunche when worgs attacked, was unable to
connect with any attacks.
Upon finally reaching the trail that approaches the
Stone Tooth, they were surprised when Holten caught up with them.
After traveling hard for three days, with the help of some information
gathered from Briladon, Holten managed to overtake the party. A few
awkward moments passed, then all seemed to be put aside. For now....
Anyway, heading up the trail towards the Glitterhame,
the party spotted two porcine looking humanoids standing guard.
Orcs! For whatever reason, the group thought the orcs might be
lonely and bored standing guard, and attempted to engage them in
conversation. This caused them to sound the alarm and run towards
the (for now) open doors to the Glitterhame. After taking down one
of the orcs outside, and finally making it to the front door (after some
of the party getting shot at by orc snipers), the party took a few minutes
to bash the (now closed and barred) door in. Once inside, the secret
doors leading to the sniper areas were found and a short battle ensued.
Moving on through yet another secret door, the party stumbled onto the
barracks. After dispatching the orcs in that room, they hunkered
down for the night. Rannos healed those who were most injured, and
the spellcasters prepared for the next day. As some of the party
went to check the back way, they were attacked by orcs, who seem to be
waiting for them to come out. A nearly endless supply followed, with
any fallen orc's place quickly being filled by a ready comrade.
Meanwhile, in the barrack room, half the party kept an eye on the back
door, waiting for an attack. They didn't have to wait long. In
came more orcs, along with an ogre and his two pet wolves.
After a long and hard battle fought on two fronts, the
party was ultimately triumphant. Haggar's Horribles took the all the
orc stronghold had to throw at them, and valiantly conquered each and all
foes. The group decided to head back to Blasingdell, where they
could rest up in peace. Now, the only problem was getting all of the
equipment looted from the dead orcs back to town so they could sell it.
Wait until Briladon hears about this; perhaps he'll write a song!
Wait, then he'd want to sing it to the group.....
January
23, 2002
8th day of Goodmonth, 591 CY
Having rested,
Haggar's Horribles took some time to get their booty to Blasingdell.
After the a week passed, the party was ready to brave Khundrukar again.
Talking their time, and searching all of the areas, the group found some
minor treasure and a great deal of food stuffs, cloth, and other general
merchandise that the orcs had been stealing from the caravans they were
raiding. The group also freed two prisoners the orcs had held for nearly a
month and returned them to their families. Upon the return to the
Much of the party stayed together, letting Wyatt search ahead for traps.
That was until Sunche felt like playing the rouge himself. While the
rest of the group was searching a cavern full of barrels and crates,
Sunche opened a locked iron door and unleashed four blood-sucking flying
stirges. He fought them valiantly, but finally had to retreat back
to the main cavern where the rest of the group was searching.
Unfortunately, the stirges followed and continued to press their attack.
With the rest of the party at his back, Sunche easily defeated the stirge
menance, but not until they had drained a serious amount of blood.
Too weak to continue, Sunche headed back to Blasingdell for a week or so
of beneficial bed-rest.
After saying farewell to Sunche, the rest of the group
went into the room that had been barred by the iron door. In it they
found two doors. Wyatt searched the door on the north wall and
pronounced it clean. Upon opening the door, six jets of alchemist's
fire shot out and seriously burned half the party. Then the door
shut! A bit of inventive trap logic later, they got the door opened
(safely) only to find that the room contained the depleted mechanical
workings of the trap itself. Tired and hurt, after checking the last
room on this level, the group agreed to return to Blasingdell and lick
their wounds alongside their comrade Sunche.
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